D20 Modern Roleplaying Game Book
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| by: Bill Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan |
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| Customer Reviews |
Average Rating: 
Rating: - Ultimately modular d20
I'm more fond of d20 Modern than I have been of any other d20 product with the exception of Call of Cthulhu d20, which is an obvious influence. The nature of the class system, which seems designed especially for maximum variety (unlike D&D, there is no multiclassing penalty...indeed, the whole game is geared towards encouraging the multiclass player) and the inclusion of the Talent Tree only emphasizes that. Between multiclassing, talent selection and feats and skills, it becomes possible to grow into an enormously varied selection of character types...the closest I've ever seen a class and level system come to the flexibility of a point based system, in fact. With the addition of streamlined magic and psi systems derived from the ones in D&D (although I'll admit it would have been nice to have had the lost GeneTech setting included...I'm a sucker for Transgenics) and the nice assortment of monsters, it becomes possible to use this book for almost any genre you'd care to create, which is where it earns its cover price for me. I don't want limits, I want possibilities, and I can imagine using this book to create any campaign I'd want to run and almost any character I'd want to play. The cross-genre nature of the book wins me over. I do think the monster section (although useful for someone intending to use only this book) could have been removed and some rules for high-tech could have been included...but this isn't d20 Future, I guess.
Rating: - An okay book, but not for the price
Let me being by saying that I am not a huge fan of the d20 system to begin with, but try finding a group of players who shares this view. My overall assessment if the d20 modern book is; good. I found the writing and artwork to be above average. The six character classes are each centered around a different attribute, strong hero for strength, smart hero for intelligence, etc. This is a good idea, as it gives a lot of flexibility for design, and matches the feel of action-movie heroes pretty well. A lot of people remember "Ripley" from the "Alien" movies as a tough heroine, but how many remember her actual role on the original ship?The new feats are rather lackluster. Most of them consist of adds to a few skills, ho-hum. There are several, however, that expand the role of unarmed combat, and are very much appreciated by those of us who enjoy martial-arts flicks. Unlike some of the reviewers I liked the new wealth stat as it eliminated a lot of bookkeeping, and simulates the feel of modern fiancnes fairly well (quick, what is your total net worth? See what I mean). The suggested campaigns are uninspired and can be safely ignored. My one major beef is the rules for firearms. In real life, a bullet can kill. In this game, only a lot of bullets can kill. Yes they are threatening to first and second level characters, but after that a 2d6 attack just doesn't seem the threatenting. A tenth level charatcer can wade through a hail of bullets not expecting to loose more than half his HP. That isn't realistic, it isn't in the movies and it isn't any fun! In a regular D&D campaign if the characters have alot of HP you can throw a dragon at them, what can you do in d20 modern? Have every mook packing a howitzer? For my campaigns I modified the gunfire rules. So why did I give this book only 2 stars? Not because it is an inferior product, but because it is overpriced for what you get. Personally I would have liked to have seen the sample campaigns dropped, along with about about 1/4 of the price. Still, if you don't mind the expense it can be a good addition to your collection
Rating: - flexability is the key
what I like about d20 is the flexability.You can have adventures featuring moreau's from s.andrew swann,replicants from bladerunner or even tortles from mystara with ninja abilities who live in the sewer.The only futristic weapons you can access are from the d+d dmg.pages 163-165,I hope for more supplements in the future but for now I'm just glad to get something that isn't set in the realms!
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