Defenders of the Faith: A Guidebook to Clerics and Paladins (Dungeons & Dragons Accessory) Book
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| by: Rich Redman, James Wyatt |
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| Customer Reviews |
Average Rating: 
Rating: - Did you like Sword and Fist?
If you liked Sword and Fist, and/or you are interested in playing a Cleric or Paladin character, this is a good book for you. It has alot of new spells, new armors, new prestige classes (some of which are very cool) and of course, new FEATS. So really, anyone could use it, no matter what character class you play. On the other hand, if you are looking for alot of "source" matierial, or ideas on how to play these classes, then this book will disappoint you. It is very much a RULES book, expanding the mechanics of the game but not the culture of the game. The exception to this is a nicely written section on various kinds of temples and what one could expect to find in them, but I found this information to be a bit obvious. The best reason to buy the book is for the new spells and feats. If you aren't interested or cant keep up with the ones alreay out there, you will do well to save your money.
Rating: - Gets the job done but not at Paladin's handbook caliber.
This book had a lot of useful information on clerics but nothing too spectacular in the way of feats. There are interesting cleric prestige classes throughout the book and paladin's aren't exactly on the 'low end of the totem pole' either. It has a very useful section on roleplaying tips for a 'defender of the faith' for beleivers of all deities. The book is biased against the 'evil side' but it doesn't exclude them completely either. It doesn't take into effect that much in the fact that there are people out there who want evil clerics in their campaign, whether they be PCs or NPCs. It does help you build a complete paladin or cleric (some feats are useless but most are useful), but I think it does leave plenty of room for imagination with approval of your DM. Overall if you are going to play a cleric (they are very important on campaigns, every group really should have one) or a paladin (a very formidable and well rounded warrior) then you should get this book, or just read it at a book store before making a decision to buy it. This book is not intended to hold your hand a give you a step by step guide on playing such characters, because believe it or not you do need to use your imagination to some extent. A paladin in particular is tough to play as a beginning RPG player. By now you should have most of the information on playing a paladin through the use of the AD&D 2nd edition Paladin's Handbook, or just from experience on playing AD&D 2nd edition. If you can afford buying both the 2nd ed. Paladin's Handbook and Defenders Of The Faith, I suggest you do so to help complete your understanding of the Paladin character.
Rating: - The older book was better
I am referring to the Complete Guide to Paladins for 2nd edtion. That book had far more material in greater depth than Defenders does. Again, this book also seems underdone, like so many 3rd edition books. The most useful material was the section describing how the faiths of specific alignments, and deities, work. As for the rest, it is "overbalanced". Most of the feats are so "balanced" as to be worthless, as are the prestige classes. The kits found in the Complete Guide are better, I think, with real balance, not +'s and -'s canceling each other out. The organizations listed were a little better, but again, the Guide had more interesting ones. Although I have focussed on Paladins, the same holds for priests. The Complete Guide to Priests wasn't that good, so I can't recommend looking for it. Overall, I wouldn't bother buying this again just four about 10 pages of useful material.
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